Quickie update here - be sure to check out OOK (Once I Owned a Kestrel) on IndieDB...
http://www.indiedb.com/games/ook-once-i-owned-a-kestrel
Monday, November 22, 2010
Tuesday, May 25, 2010
3Form
Yet another intense delay between postings. I have been waaay to busy lately. However, now that I get a moment I'd like to introduce a little project of mine called 3Form. 3Form is a 3D Sculpting app for the iPad. It is about 70% completed and is expected to arrive within the next month.
What happened to OOK? Just paused until this project is done. As soon as 3Form is completed I will be resuming work on OOK.
That is all.
What happened to OOK? Just paused until this project is done. As soon as 3Form is completed I will be resuming work on OOK.
That is all.
Wednesday, March 10, 2010
WHOA DUDE
Yeah... WHOA! It's been over a month since I last posted. Sorry about that. There're a few new things. For one I worked a lot on the game engine for OOK and have some great progress. Check it out here:
http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news/emergence-of-ook
I'll be posting more from now on. Things have been really busy.
Until then,
Ryan
http://www.moddb.com/games/ook-once-i-owned-a-kestrel/news/emergence-of-ook
I'll be posting more from now on. Things have been really busy.
Until then,
Ryan
Sunday, February 7, 2010
SND Forum Back Online
I have finally transferred the SND forum over to the new site, as well as completely remade the theme from scratch so that it's 100% unified. Check it out and join the community here:
http://spiralnebuladev.com/forum/
http://spiralnebuladev.com/forum/
Thursday, January 28, 2010
ICSE Brute Destroyer
I'm currently working on the texture for the ICSE Brute Destroyer. This is one complex sonofabitch. Enjoy. :)
http://grab.by/22rR
http://grab.by/22rR
Thursday, January 21, 2010
Delayed
Yes, it's been a while since I've posted. That doesn't mean it's been a while since I'm made progress on my computer. You can check out my ModDB to see any updates for Once I Owned a Kestrel, and follow its development. I implore you to do so. The more followers I have, the faster I work. It's a simple matter of motivation. So if you want to play this game soner, click the link above and become a tracker!
Thanks guys.
Thanks guys.
Thursday, January 7, 2010
Henceforth, Whaleman dominates the world.
Hello pimples,
A long time ago in a city very very close [to me], a man named Jeff came up with an idea for a video game. The epicality of this game could not be imagined. And so Lugaru was born. Now, years later, a new game is conceived – the likes of which no man, woman, or bunny had ever seen before...
I stand before you today in commandment. Go forth and vote. Be part of ModDB's 2009 Mod of the Year. However, in order for my will and that of many others to be fulfilled I want you to vote for the following titles:
Overgrowth
Natural Selection 2
Again, click here to vote.
http://www.moddb.com/events/2009-mod-of-the-year-awards/top100
A long time ago in a city very very close [to me], a man named Jeff came up with an idea for a video game. The epicality of this game could not be imagined. And so Lugaru was born. Now, years later, a new game is conceived – the likes of which no man, woman, or bunny had ever seen before...
I stand before you today in commandment. Go forth and vote. Be part of ModDB's 2009 Mod of the Year. However, in order for my will and that of many others to be fulfilled I want you to vote for the following titles:
Overgrowth
Natural Selection 2
Again, click here to vote.
http://www.moddb.com/events/2009-mod-of-the-year-awards/top100
Thursday, December 10, 2009
Divinity System, even closer!
YO. Whatup. Check dis out:
http://www.moddb.com/games/ook-once-i-owned-a-kestrel/images/divinity-90-complete
Above is the divinity system almost completed. As you can see, I created and placed the other station in the system. All that i have to do is add more roids and finish texturing the SAR that I already modeled and UV Mapped. Soon! Milestone 1 almost complete. Yee.
In other news, I have just discovered that Wings3d now supports items being baked. Below is a link to a screenshot. If you want to know how and can't figure it out yourself I'll create a video and show you. Just let me know on the Forum
http://grab.by/17Gq
http://www.moddb.com/games/ook-once-i-owned-a-kestrel/images/divinity-90-complete
Above is the divinity system almost completed. As you can see, I created and placed the other station in the system. All that i have to do is add more roids and finish texturing the SAR that I already modeled and UV Mapped. Soon! Milestone 1 almost complete. Yee.
In other news, I have just discovered that Wings3d now supports items being baked. Below is a link to a screenshot. If you want to know how and can't figure it out yourself I'll create a video and show you. Just let me know on the Forum
http://grab.by/17Gq
Monday, December 7, 2009
More Interface Design!
Hey guys. I have been working really hard at a beautiful and functional interface for OOK. So far I have completed the In-flight screen, the INFO menu, the Radar, and the Map. I still have a lot to do including the planetary interface, the comm interface, outfitter, shipyard, mission computer, trading post, etc. Stick around, I'll be working hard at them for the next week or so!
Gallery on ModDB:
http://www.moddb.com/games/ook-once-i-owned-a-kestrel/images
Gallery on ModDB:
http://www.moddb.com/games/ook-once-i-owned-a-kestrel/images
Sunday, December 6, 2009
Interface design, Divinity system begun
Hello! I have been working very hard and I have done the following:
- Neared the completion of the Divinity System: http://www.youtube.com/watch?v=ZjTZCL6PC3w
- Created the Energy Station mode, and textured it: http://www.youtube.com/watch?v=Pq-oQJRaBAc
- Designed v1.0 of the game's interface: http://grab.by/11GP
Enjoy, and more soon!
- Neared the completion of the Divinity System: http://www.youtube.com/watch?v=ZjTZCL6PC3w
- Created the Energy Station mode, and textured it: http://www.youtube.com/watch?v=Pq-oQJRaBAc
- Designed v1.0 of the game's interface: http://grab.by/11GP
Enjoy, and more soon!
Wednesday, December 2, 2009
Oh noes! Where did I go?
One word: Thanksgiving. I went home for thanks giving and so have not been on the computer much. Though I came back and have done a couple models. Check out my youtube channel. Also when there, make sure to look at this model:
http://www.youtube.com/watch?v=wCr0XKvxkWQ
http://www.youtube.com/watch?v=wCr0XKvxkWQ
Monday, November 23, 2009
Added a video page
As well as adding the forum today, I've also added a video page with an embedded youtube player. It filters my youtube videos and only plays project-specific videos. Check it out on the projects page. Click the video link under the appropriate project. Right now this means the only project, which is OOK. Or click below.
http://spiralnebuladev.comoj.com/video.php
http://spiralnebuladev.comoj.com/video.php
Sunday, November 22, 2009
Forum added
I have finally added the forum. It is an install of the bbPress forum, customized extensively to fit my site. It now is very unified and looks great. Check it out. Register. Post.
http://spiralnebuladev.comoj.com/
http://spiralnebuladev.comoj.com/
Monday, November 16, 2009
Writing + Additions
I've been writing tonight, as well as working on the site. I made it look much better. Check out the writing on the projects page. You know where. And if you for some strange reason can't locate the projects page, click the link in the previous post.
down there
v v v v v v v
down there
v v v v v v v
Saturday, November 14, 2009
And here it is. An introduction to OOK
Check it out here, on the projects page of the SND website.
http://spiralnebuladev.comoj.com/projects.php
http://spiralnebuladev.comoj.com/projects.php
ALAS! Yes, that's right! The back story, TYPED!
Almost. I'm about 2/3 of the way through typing up my back story which I have on paper. I'll finish tomorrow and put it up on the site! Soon you guys! Hang in there.
Thursday, November 12, 2009
Definitely some progress
What I've been doing recently is mapping out the systems on paper. Previously I had a list of each system and all the entities that will be in it. Now I am mapping the systems on paper in order to more efficiently map them in the 3d environment. I also have someone working on modeling low-poly asteroids for the systems. Progress is being made!
PS: Here's a link to the OOK Galaxy with a few system labels on it.
http://spiralnebuladev.comoj.com/img/OOK_Galaxy.jpg
PS: Here's a link to the OOK Galaxy with a few system labels on it.
http://spiralnebuladev.comoj.com/img/OOK_Galaxy.jpg
Saturday, November 7, 2009
Working on OOK's Website
And actually it's a bit more broad than just OOK. Spiral Nebula Development is what I'll be calling myself. You can check out what I have of the homepage below. You'll see a gallery with placeholder images which are just the background image of the title bar. That will soon automatically pull from many of the screenshots I have taken of project-related works. Below the gallery will be posts from this blog. By using this blog on my home page I can continue to post in one place only and it will be automatically referenced by the SND site.
Also there will be a forum once I finish the rest of the site, and probably I will wait until I have made more progress on the game to put it up. I will be filling out the info and projects section ASAP.
http://spiralnebuladev.comoj.com/
Enjoy.
Also there will be a forum once I finish the rest of the site, and probably I will wait until I have made more progress on the game to put it up. I will be filling out the info and projects section ASAP.
http://spiralnebuladev.comoj.com/
Enjoy.
Friday, November 6, 2009
New ship, check out my youtube channel
Below is the link to my youtube channel and also a link to the specific ship, as you may view this post long after the ship is posted. :)
Channel: http://www.youtube.com/user/teh1ghool
Vid: http://www.youtube.com/watch?v=NvCnkTI4faA
Channel: http://www.youtube.com/user/teh1ghool
Vid: http://www.youtube.com/watch?v=NvCnkTI4faA
Monday, November 2, 2009
I have not been lazy! I promise.
Despite it being halloween weekend, I have not been too lazy. I have been trouble shooting my code for the iphone engine I am working with. I am still fairly new with C++. This weekend I also learned OOP (Object Oriented Programming) in C++, which is nice. It has helped me already to organize and write the code necessary to continue with my project. You'll see some results soon on my youtube channel.
Gratsi, bitches.
Gratsi, bitches.
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